![]() Given how sneaky some of these secrets can be, it’s almost certain that you won’t find everything in your first run of a level (sometimes you literally can’t) and this helps to add some replayability to the main campaign. Some of the stages even have secret exits. Each stage is packed with secret rooms and routes that have things like extra health, armor, or ore that you can spend on new guns and abilities in the shop on the world map. When you’re not busy fighting for your life, there’s plenty of exploration to be done to help break up the action a little. Captured on Nintendo Switch (Handheld/Undocked) Though you can perform well enough using the Joy-Con's sticks, it feels like they don’t have nearly enough travel for what the action demands of you we’d recommend using a Pro Controller if you have one. The only downside here is that gyro control isn’t an option at time of writing. We were pleasantly reminded of Quake once we got a feel for the fast, twitchy kind of controls on offer here, and the more intense all-out fights you get into in the bigger arenas really push you to take advantage of how nimble your character is. Movement itself also feels excellent, especially once you find the toggle to keep your character constantly running. Every weapon has a secondary ability activated via 'ZL'-such as a burst fire on your sidearm or a railgun shot on your lighting-based arc cannon-which gives each weapon a little more utility beyond its obvious use. You gradually grow your arsenal as you progress through the levels, and while there are clearly some weapons that are better than others at things like crowd control or putting down the bigger foes, it doesn’t feel like Prodeus ever falls into the Doom Eternal trap of all but necessitating that you use specific weapons for specific enemies. Shotgun blasts and rockets will cause your enemies to positively explode in showers of blood, and boring through a hallway of monsters with a minigun always feels great. Bounding Box clearly did its homework in getting the gamefeel just right, as nearly every weapon feels crunchy and impressively satisfying to fire. Gameplay in Prodeus follows old-school shooter design where the focus is on navigating mazelike levels spackled with combat-focused arenas, all the while mowing down anything that gets in your way. Those of you who appreciated the somewhat heightened focus on story in the latest Doom or Wolfenstein reboots may be a bit disappointed here, then, but we promise that the raw thrill of combat will quickly make you forget you cared about who you’re playing as or what you’re fighting against. It doesn’t really matter Prodeus is more interested in just pushing a one-man army’s worth of guns into your hands and prompting you to mag-dump everything that moves. The premise places you in the role of a generic space marine on an asteroid that’s acting as the battleground between two warring factions of aliens. Much like the genre predecessors, Prodeus is rather light on narrative. Developed by Bounding Box Games, a team made up of industry vets and Doom modders, this new 'boomer shooter' does a fantastic job of bringing back retro shooting carnage with some light modern touches. In recent years, it feels like an older-school design philosophy has been cropping up more and more in smaller-scale shooter projects and the latest in this lineage is Prodeus. What once used to be a genre focused more on the single-player experience of exploring levels and killing monsters slowly turned into something more focused on multiplayer experiences. It’s interesting to look back and see how first-person shooters have evolved since the days of Doom.
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