![]() The actual battles are worth a fair bit of study because there’s a huge amount of difference between Pillars of Eternity II and the original game, some of which is better and some of which is notably worse.įirstly, there’s the issue of overall difficulty and some of the levers that surround it. Of course, to the victor the spoils, which means that ship battles can be a good way of accessing treasure and items, especially if you choose to go on the offensive and do a bit of privateering. In the event that the two ships do close on each other at sea, then the game will switch to the traditional combat style, in which the player party must defeat the enemy force by essentially defeating their crew members and captain. These exchanges indicate how well your ship is faring in the blow by blow sea combat and allows choices such as fleeing or even closing in to board depending on how things are going. Ship combat is very different to the traditional strategic or turn-based experience of the core game, and when the battle is joined, the player will need to make choices via a text-based interface that, whilst not perfect, I did enjoy. It’s also possible to upgrade your ship with better sails, hull, cannons and so on, and even to change the flag to help avoid or encourage certain encounters. The players ship, The Defiant, becomes available a few hours into the game and the player will need to manage the crew, the wage and the food and drink rations. Normal party management and combat aside, it also adds a ship management mode to the game which was not present in the original game. The console edition includes the PC’s full turn-based mode as well, and whilst I’ve spent a fair bit of time with this and will mention it later, I’ve spent much less time with it - maybe five hours or so. Since we’re talking about fine details, I should mention at this point that I’ve spent about a hundred hours playing Pillars of Eternity II in real-time mode, which is the way the game was originally presented. As a very classic CRPG, Pillars of Eternity II expects players to manage the inventories, builds and load-outs of numerous characters, of which up to five might be in your active party at any given time. It turns out that your chosen hero will be squashed by the God Eothas, who has chosen to animate a colossal statue made from the living soul-rock known as Adra.įast forward through a few hours of what is essentially a long-winded (and not especially helpful) tutorial, and you’ll be starting to get to grips with what is essentially a hugely detailed game filled with minutiae for you to manage. This time, whilst lording it over the estate they worked so hard to establish at Caed Nua. Pillars of Eternity II begins with the player being introduced to the idea that they have been killed, again. Sadly though, whilst hugely expansive and incredibly ambitious in scale, Obsidian’s sequel left me a little less engaged than the original. Regular readers of BigBossBattle may recall that I waxed lyrical about my love for the original Pillars of Eternity when it appeared on console, and it’s certainly true that I’ve been waiting for Pillars of Eternity II: Complete Edition with bated breath.
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